Simplicity is often thought to be the key in gaming. And what would be more simple and relaxing than enjoying the simple bob of the ocean, with something as innocuous as a rubber ducky? Well, if that same ocean is … Continue reading →
It seems like a no brainer. A surefire method for success. Take the tried, tested, and much beloved world of BioShock‘s Rapture; a city beneath the seas; and throw BioShock Infinite’s Booker Dewitt and Elizabeth into the noiresque mix.
A video game auteur seems like an oxymoron; in these days of triple A games with staffs of developers bordering on the thousands, how can we say that a video game reflects one person’s creative vision?
Before we get to Telltale Games’ latest foray into episodic point and click gaming with The Wolf Among Us, let’s get all literary up in here with a look at “fractured fairytales”. Fractured fairy tales are a rather special genre … Continue reading →
When you last heard from me back in May I was fresh from having just cleared Blighttown, rung the second Bell of Awakening, and ventured into the Demon Ruins to batter Ceaseless Discharge as a nice wee bonus.
Last month a beta edition of Dark Souls II opened up for a handful of lucky players, giving fans the chance to try out the game without the need for heading along to an expo or having an inside source … Continue reading →