It seems like a no brainer. A surefire method for success. Take the tried, tested, and much beloved world of BioShock‘s Rapture; a city beneath the seas; and throw BioShock Infinite’s Booker Dewitt and Elizabeth into the noiresque mix.
A video game auteur seems like an oxymoron; in these days of triple A games with staffs of developers bordering on the thousands, how can we say that a video game reflects one person’s creative vision?
Before we get to Telltale Games’ latest foray into episodic point and click gaming with The Wolf Among Us, let’s get all literary up in here with a look at “fractured fairytales”. Fractured fairy tales are a rather special genre … Continue reading →
From its humble roots and accusations of a GTA clone, you can no longer conclude that anyone in Saints Row takes themselves too seriously. Each new game in the series has seen the world slip further and further into insanity … Continue reading →
The term ‘asylum’ is a funny one. Usually linked to the idea of Victorian madhouses, it actually means ‘sanctuary’, or ‘a place of safety and protection’. Someone should probably point this out to game developers.
Ah the 8-bit age! The days of Spectrum and Commodore computers, where bedroom programmers hammered out starkly coloured platformers and shoot-em-ups with naught but their imagination and occasional psychosis for company and inspiration.