It’s been a long road from the aeroplane over the sea above Rapture’s lighthouse, through the darkly lit gloom of Booker T. Dewitt’s office, to the soaring heights of Columbia’s city in the sky.
Posts By Graeme Strachan:
On the run, in trouble and out of luck. To say that Episode 2 begins precariously would be an understatement. The repercussions of the previous episode are in full effect as Clem finds herself in a mad dash to safety … Continue reading
It seems like only yesterday that Telltale Games’ impossibly well liked, The Walking Dead came to it’s firest season finale. Since we were guiding Lee and Clementine on their perilous journey across zombie-infested America, to try and re-unite the little … Continue reading
Dreaming of being the man in charge of your favourite Football team is surely one of the most widely enjoyed spheres of back seat management.
Simplicity is often thought to be the key in gaming. And what would be more simple and relaxing than enjoying the simple bob of the ocean, with something as innocuous as a rubber ducky? Well, if that same ocean is … Continue reading
It seems like a no brainer. A surefire method for success. Take the tried, tested, and much beloved world of BioShock‘s Rapture; a city beneath the seas; and throw BioShock Infinite’s Booker Dewitt and Elizabeth into the noiresque mix.
If every decision we choose to make is already a choice defined by someone else, what agency do we really have?
Magic: The Gathering has had something of a resurgeance of late.
The term ‘asylum’ is a funny one. Usually linked to the idea of Victorian madhouses, it actually means ‘sanctuary’, or ‘a place of safety and protection’. Someone should probably point this out to game developers.
The fear of the dark is one of humanities greatest assets.
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