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Tryst

Posted on June 19, 2013 by Stuart Rodger
Tryst

“Tryst” is not high on my list of Things I Would Name a Real Time Strategy Game. Things I Would Name An Adventure Game perhaps, or Things I Would Name A 2D Platformer. But an RTS? I’m not sold.

Posted in Review | Tagged bad acting, clumsy, plot, president, rts, strategy | Leave a comment

Far Cry 3: Blood Dragon

Posted on June 13, 2013 by Alistair Jacklin
Far Cry 3: Blood Dragon

On April 1st Ubisoft released a trailer for an 80s B-movie inspired re-skinning of Far Cry 3 called Blood Dragon.

Posted in Review | Tagged cheese, guns, michael biehn, retro, shooting | Leave a comment

March of the Eagles

Posted on June 8, 2013 by Stuart Rodger
March of the Eagles

There are few games publishers more “PC” than Paradox Interactive. In fact, the Paradox Grand Strategy is almost a genre unto itself. An obtuse and impenetrable genre, like a dense unleavened bread or a classic novel that didn’t quite meet … Continue reading →

Posted in Review | Tagged Grand Strategy, paradox interactive, real time | Leave a comment

Zoo Park

Posted on June 6, 2013 by David Jewitt
Zoo Park

Zoo Park is very comparable to Zoo Tycoon since they obviously centre round a common theme and look quite similar too. However, whilst in traditional tycoon or simulation games you work to earn money and keep your endeavour afloat, in … Continue reading →

Posted in Review | Tagged excalibur publishing, zoo, zoo park, zoo park build your own animal sanctuary, zoo park review | Leave a comment

Dead Island: Riptide

Posted on June 2, 2013 by Elspeth Ritchie
Dead in the water. We'll say no more.

Rip currents are strong currents of water at beaches. Caused by shoals beneath the waves channeling flows of water, they are able to drag people out to sea. ‘Riptide’ is a misnomer for rip current as well as an unnecessary … Continue reading →

Posted in Review | Tagged 5th Ranger, island, multiplayer, sequel, tropical, zombie | Leave a comment

Legends of Pegasus

Posted on May 28, 2013 by Stuart Rodger
Legends of Pegasus

Space. It took the starship Voyager seven (presumed) Earth years – spoilers etc – to travel home across hostile and unknown space, one year for every season the show ran. For every season 26 episodes, 26 days of note out … Continue reading →

Posted in Review | Tagged empire building, kalypso, management, space 4X, space opera, strategy, turn based | Leave a comment

Thomas Was Alone

Posted on May 26, 2013 by Sidney Fussell
Thomas Was Alone

Life is lonely. Certainly no one needs a videogame to tell them that. But Mike Bithell’s 2D puzzle platformer THOMAS WAS ALONE is a sincere and charmingly simple discussion of loneliness, insecurity and isolation combining puzzles, a darkly atmospheric soundtrack … Continue reading →

Posted in Review | Tagged bleak, blocks, indie, loneliness, perspective, puzzle | Leave a comment

Planetside 2

Posted on May 25, 2013 by Stuart Rodger
Planetside 2

The holy grail of massively multiplayer games has always been how to conquer the FPS. First person shooters demand a certain technical profile; good hit detection, server latency and other such jargon laden terms.

Posted in Review | Tagged FPS, futuristic, MMO, purple spandex, sci-fi | Leave a comment

Surgeon Simulator 2013

Posted on May 24, 2013 by Elspeth Ritchie
Surgeon Simulator 2013

The term “So Bad It’s Good” has become abused this past decade. It’s due for some form of retirement alongside ‘epic’, ‘awesome’, and ‘random’, if only for a decade or so. But bear with us one moment as updated Steam-release … Continue reading →

Posted in Review | Tagged black humour, malpractice, nigel, surgeon, transplant, zen | Leave a comment

Dragon’s Dogma: Dark Arisen

Posted on May 20, 2013 by Joseph Blythe
Dragon’s Dogma: Dark Arisen

Dragon’s Dogma was one of the surprise hits of last year; a vast open-world action RPG that blended together elements of Skyrim, Monster Hunter, and Shadow of the Colossus, among others.

Posted in Review | Tagged capcom, dark souls, dragon's dogma, fantasy, monster hunter, RPG, skyrim | Leave a comment
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