It seems like a no brainer. A surefire method for success. Take the tried, tested, and much beloved world of BioShock‘s Rapture; a city beneath the seas; and throw BioShock Infinite’s Booker Dewitt and Elizabeth into the noiresque mix.
A video game auteur seems like an oxymoron; in these days of triple A games with staffs of developers bordering on the thousands, how can we say that a video game reflects one person’s creative vision?
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