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Playing For Characters

Posted on October 9, 2011 by Thom Louis
Playing For Characters

There are many ways that games develop their characters. In fact, it would be impossible for most games to exist without proper characterisation. Many games with strong narratives can be let down by poorly developed central characters. Out of all … Continue reading →

Posted in Feature | Tagged dead space, gears of war, thief | Leave a comment

For the love of… Broken Sword: The Shadow of the Templars

Posted on September 26, 2011 by Ross Adams
For the love of… Broken Sword: The Shadow of the Templars

Broken Sword: The Shadow of the Templars, on the surface it’s a fairly standard point and click adventure game, like your Monkey Islands or Day of the Tentacles. You collect various objects, which you’ll use to solve puzzles, ask people … Continue reading →

Posted in Feature | Tagged broken sword, monkey island, point and click, shadow of the templars | Leave a comment

Killer Instinct – A Statement on Violence and the Videogames Industry

Posted on January 25, 2010 by The Editorial Team
Killer Instinct – A Statement on Violence and the Videogames Industry

As voices of the games industry, we are the first to admit that there are violent videogames around and that the interactive nature of this medium provides a unique opportunity to take personal responsibility in carrying out acts of decapitation, … Continue reading →

Posted in Feature | Tagged doom, joe fitzpatrick, mortal kombat, msp | Leave a comment

Let them play!

Posted on December 7, 2009 by The Editorial Team
Let them play!

I started playing videogames in simpler times. Left, right, jump, maybe a shoot button if you were lucky. I may have been just knee-high to a grasshopper but I had no problems understanding what I was supposed to be doing … Continue reading →

Posted in Feature | Tagged confused, kids, save games | Leave a comment

What’s in a number?

Posted on September 9, 2009 by Josh Wilson
What’s in a number?

Guys! The world is changing out there, like, all the time. And it’s no different in here at SquareGo Towers; We have been going over the empire, revamping and generally giving everything a bit of a post Edinburgh Festival polish. As … Continue reading →

Posted in Feature | Leave a comment

Circuit_Strike.one

Posted on July 14, 2009 by
Circuit_Strike.one

Apple recently announced that a whopping 30,000 games are now available for download from the Appstore, which begs the question – how does a game manage to stand out in such a crowded marketplace? Perhaps it will boast revolutionary graphics … Continue reading →

Posted in Review | Tagged one, space | Leave a comment

The Seven Glorious Generations of Gaming

Posted on April 13, 2009 by
The Seven Glorious Generations of Gaming

Spare a moment and think about the first video game you ever played. What was it about that eye-opening, sensory experience that compelled you to keep playing? Whether this was the first time you put fingers to a keyboard, wiped … Continue reading →

Posted in Feature | Tagged industry | Leave a comment

March Caption Competition!

Posted on March 24, 2009 by Josh Wilson
March Caption Competition!

Want to win something AWESOME? Well step up, bitches! Now is the time to get frigging funny! ‘How do I win’, I here you cry? Well, firstly you must observe the big picture. And then the next recommended step is … Continue reading →

Posted in Feature | Tagged competition, street fighter iv | Leave a comment

Digital Distribution Comes Home

Posted on October 14, 2008 by Brian Ashford
Digital Distribution Comes Home

When Microsoft launched Live Arcade on the Xbox 360, it was initially a bit of a mystery. Cheap, downloadable games that could be stored on your hard drive certainly seemed nice and convenient, and the service boasted a mix of … Continue reading →

Posted in Feature | Leave a comment

Spore (mobile)

Posted on October 9, 2008 by Dave Allen
Spore (mobile)

Spore seems to be wowing all and sundry on the PC. Regular blogs on Google Readers everywhere have been reduced to the brief but geeky: “Sorry, I’m a bit behind with the blog, Spore is just too great.” Which is … Continue reading →

Posted in Review | Tagged blobs, ea games, pac-man | Leave a comment
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