The Top “Ten” Video Games of 2012 – #4
Since the dawn of games on computers, we have dreamed of the stars, and since the birth of video games, there have been adventures set in space. It’s no great surprise that then in the higher parts of our Top “Ten” we find a space based game, based around managing all aspects of life and keeping a crew alive in the most perilous times. (A bit like a SquareGo AGM booze-up) Back on the PC and Mac, with this simple looking but entrancing indie release.
Graeme Strachan: Interesting that Si just mentioned Procedural Content, as next up on our list is……Top “Ten” Video Game of 2012 No. 4: FTL: Faster Than Light
Phil Doyle: YES
Joseph Blythe: YASS
Dave Whitelaw: Oh man
Andrew Travers: Loved it!
Dave Whitelaw: Such a good game… SO GOOD
Joseph Blythe: This game man
Chris Peebles: I have played so much of this game and still never finished it. Jesus that boss
Phil Doyle: Now, this is a game that CREATES stories like no other
Chris Peebles: Those ships…SPACE
Andrew Travers: just the replayabilty made that game
Dave Whitelaw: Still haven’t finished it either.
Alan Williamson: It’s in my Steam list right now, installed and glaring at me because I haven’t played it yet
Joseph Blythe: That boss is such a killer
Phil Doyle: That boss is evil
Dave Whitelaw: Second incarnation of the mothership always gets me
Graeme Strachan: So I should buy it then?
Dave Whitelaw: Yes
Phil Doyle: Yes
Dave Whitelaw: Now Graeme
Joseph Blythe: Buy this right now
Dave Whitelaw: Just buy it
Si Wellings: Not just never played it, but never actually heard of it, believe it or not.
Dave Whitelaw: it’s like someone made the perfect Star Trek board game
Joseph Blythe: I’ve never beaten the first boss incarnation
Andrew Travers: Me neither
Phil Doyle: It’s a beaut, truely a game where anything more than the simple style it has would ruin what’s great about it
Joseph Blythe: Seemed overwhelming when I first played it, but you catch on so quickly
Dave Whitelaw: Genuinely tense at parts too.
Alan Williamson: There’s an awful lot of nothing being said here, you know. Just superlatives and some vague spoilers about a boss
Graeme Strachan: I think somehow in my head I got this mixed up with Mitu Khandaker’s Redshirt, and thought it was about social networking & relationships
Phil Doyle: It’s a game that’s good to play but great to tell stories about
Alan Williamson: “Your relationship will be over… FASTER THAN LIGHT”
Chris Peebles: Just naming your dudes makes you care so much about them and it makes the stories so much fun to tell. This is also true of XCOM
Alan Williamson: Tell me a story!
Joseph Blythe: It let me live out all those geeky dreams of captaining a starship and fighting my way through the galaxy
Dave Whitelaw: It’s essentially a strategy board game where you get to be Kirk in charge of the Enterprise on a mission to deliver a package to the good guys through very dangerous space, all the while being chased by the Rebel Fleet
Andrew Travers: Every playthrough is different
Dave Whitelaw: You are constantly balancing resources, whether they be missiles, crew members, upgrades or, indeed, time
Andrew Travers: and worrying about where your crew members are so they don’t die
Joseph Blythe: It’s a sci-fi rogue-like in space, random playthroughs and encounters, and resource balancing combat
Chris Peebles: The amount of tactics you can use to destroy enemy ships is staggering for such a seemingly simple game. Using different weapons, stealth, boarding. Etc.
Phil Doyle: It’s about decisions; do I buy this weapon, do I battle this guy or run away, do I try to get more salvage to get this from the shop. Every choice needs to be considered and balanced
Chris Peebles: It gets intense when fires and hull breaches break out
Graeme Strachan: What makes it so conducive though? Over the games so far?
Chris Peebles: and the abilities of the different species just make it so enjoyable.
Joseph Blythe: There’s so much to it for such a simple set of mechanics
Dave Whitelaw: It’s one of those games Graeme that when someone explains it to you, sounds madly complex
Chris Peebles: It reminds me of games for the Mega Drive era. Not long, but you play them over and over.
Dave Whitelaw: like it just simply couldn’t be fun because there’s too much to worry about
Joseph Blythe: I was actually put off buying it when people described it to me
Dave Whitelaw: but after a couple of playthroughs, it just clicks
Phil Doyle: I think why it gets so many votes is what Chris said earlier; you get such an attachment to your ship and your crew
Andrew Travers: It’s one of those games where you need to try it
Phil Doyle: Has it got a demo yet?
Dave Whitelaw: the gameplay is such that even the most complex actions are very simple to carry out, you can play it without worrying ‘how’ to play it
Joseph Blythe: It’s funny that for a game where you’ll go through so many ships and crew, each one is like a seperate adventure, and you’ll remember them all
Dave Whitelaw: and again, it generates amazing stories to share with friends
Phil Doyle: Cause when I bought it there wasn’t one and I think it is a game that needs to be played, describing it makes it hard to get over why it’s so good
Joseph Blythe: My Resi themed ship and crew was one of the best gaming stories I’ve had in years
Graeme Strachan: No demo but it’s only £6
Chris Peebles: And I’m sure everyone’s come across Charlie on that one random planet.
Dave Whitelaw: I must have put 40 or 50 hours into FTL
Chris Peebles: And giant space spiders are no joke.
Phil Doyle: Think it was a bit more than that when I picked it up
Joseph Blythe: You won’t find many better ways to spend £6
Dave Whitelaw: And each playthrough is only maybe 15-30 minutes
Graeme Strachan: Sounds like things I’ve heard about XCOM
Joseph Blythe: Really Dave? Each playthrough I tended to sink a couple of hours in
Chris Peebles: I only got it in the Autumn sale, but I’d completely agree with that G.
Dave Whitelaw: 2 hours? wow – no, I don’t think I ever had a game go over an hour
Graeme Strachan: Dave plays space like he plays Speed-chess. No quarter
Chris Peebles: XCOM and FTL have similar experiences in the end of it, stories and the like, but they’re definitely different games.
Dave Whitelaw:
Joseph Blythe: Ha, I guess I spend too long worrying about spending scrap
Phil Doyle: FTL feels like a forgotten game from early 90s PC gaming, It has that toughness to it as well; it will kick you in the nuts when it wants to
Joseph Blythe: I can’t begin to stress how addictive it is as well. People have stressed that it’s great for creating stories, but the stories are like the best pulp page turners ever
Graeme Strachan: Ok so aside from the many many many many packaging-quote friendly comments so far….. any final thoughts on FTL?
Dave Whitelaw: Just buy it.
Phil Doyle: Yeah, live tweeting my playthroughs was superb, Better space opera than mass effect
Alan Williamson: It’s the reason you won’t hear much from me over the Christmas holidays, I reckon
Phil Doyle: =D
Dave Whitelaw: Worst case, you’ll hate it and you’ve lost £6. But you won’t hate it.
Joseph Blythe: The best sci-fi game I’ve played in years
Chris Peebles: If you ever wanted to command a starship crew, this is the game for you. It’s just fun through and through and it’s one indie game that I wish I had kickstarted before I knew about it.
Andrew Travers: Such a good and fun game to pick up, and you can easily lose hours playing through it
Phil Doyle: Oh, true it was on kickstarter wasn’t it
Chris Peebles: that was a little too back of the box-ish.
Graeme Strachan: ok…..
Joseph Blythe: The soundtrack isn’t too bad either
From Favelas to lonely islands, from 3D mines, to fantastic fantasy worlds, even into the far flung depths of space, the top voted games of 2012 is continuing to be a rollicking year at SquareGo Towers. With only 3 spaces left to go and over 50 games voted for by our staffers, what will lie in the final furlong? To see who takes Bronze, tune in tomorrw at 5pm!




