Yar’s Revenge

Posted on by Ross Adams
Yar's Revenge

Yars’ Revenge was one of the best selling games on the Atari 2600, making it somewhat of a puzzle why it has taken so long to come back. To the modern player of games it would appear very simple and, of course, being from that era it is just that, but for some reason it found an audience. The goal was to take out your enemy, an alien known as Qotile, which involved getting through its shield using the weapons at your disposal. Atari have decided to give the game the “reimagining” treatment and have put developer Killspace Entertainment at the helm.

Yar’s Revenge on XBLA sees you facing off against many Qotile, rather than just the one from the original. The game is no longer a single screen shooter either but has been transformed into an on-rails affair akin to Sin & Punishment or Rez.

Since the game is on-rails, Killspace Entertainment always know what you’re looking at, which means they have focused a lot of effort on the art. As a result, there are plenty of very impressive (but perhaps not very varied) painted backgrounds. Lots of lovely cloudy vistas to take in as you fly through levels. The design of Yar herself is also great, a simple but interesting mixture of insectoid robot and slightly generic anime girl.

In contrast, the six or seven enemy designs in the game are dull and uninspired. Plus anything that isn’t part of the background looks plain bad. Low-res textures, poorly animated enemies (even the bosses) and visual effects lacking any flair or substance make Yar’s Revenge feel very low budget. Each enemy is constantly repeated throughout the levels with occasional colour changes to add a little variety. This wouldn’t be quite as big an issue if the unique types of enemy had differing or interesting attack patterns. While the painted backgrounds are great to look at, the same can’t be said for the rest of the game.

Yar has three main weapons: A pulse laser, railgun and missiles. The railgun has a cooldown time and the missiles have limited ammo (which can be replenished from pick-ups). Points and multipliers are what drive Yar’s Revenge; as enemies are dispatched the multiplier climbs. The strategy comes in knowing when to take out enemies. There are often brief lulls in combat which will leave just enough time for the multiplier to tick down to zero. So the battles become a balancing act of staying alive while trying not to clear the screen too quickly. When to use the game’s several power-ups also figures into this, especially the shield as using it means Yar can’t fire any weapons. All these options during combat make the gameplay a bit more interesting than it initially appears.

To beat all six of Yar’s Revenge‘s levels will take a couple of hours, max. With very few deaths and enough continues that you won’t be forced to restart the level, it doesn’t take very long to get into the rhythm of knowing which weapon to use and when. Challenge seems to have been shifted to figuring out the multiplier system with the actual combat taking a backseat.

It’s difficult to call Yar’s Revenge a bad game, it’s just very mediocre. Killspace have tried to add replay value by making the main modes all about high score. But when the gameplay is so boring and lacking in challenge, it’s hard to see anyone caring enough. The ideas behind Yar’s Revenge are good but the execution is lacking, whether that’s due to a lack of budget or some other unknown reason. While it’s cheap and easy to get hold of, there are far better examples of this type of game available elsewhere.

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